Kumpulan Jurnal Kecerdasan Buatan – Download

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ABSTRACT

Kumpulan Jurnal Kecerdasan Buatan - Download

Kumpulan Jurnal Kecerdasan Buatan. Artificial Intelligence Learning on Tracking System material for some students is very difficult to understand. Based on data obtained from 30 students who are and who have taken artificial intelligence courses, it appears that the number of percentage of students who do not understand the material Tracking System more than the students who understand the material Tracking System. The number of students who need aids in the form of learning media more than the number of students who do not need. For that need to be built artificial intelligence learning applications, especially on the material Tracking System in order to be used as a means of learning students and facilitate lecturers in delivering the material. Subjects in this study are multimedia applications as learning media Artificial Intelligence on the material Tracking System. Data collection in this research using literature study method, observation method, and interview method. Applications are prepared by procedures that include identifying the problems obtained, needs analysis, designing concepts, designing contents, design documents and navigation diagrams, designing scripts, designing graphics, producing systems, testing systems with black boxes and alpha test. The result of this research is multimedia application as instructional media of Artificial Intelligence on Tracking System material for student of Informatics Engineering Study Program at Ahmad Dahlan University based on test result can be concluded that this learning application can help the learning process in student to understand the material and can be used as lecturers aids to support Artificial Intelligence learning.

  1. PENGEMBANGAN MEDIA PEMBELAJARAN SISTEM PELACAKAN PADA MATA KULIAH KECERDASAN BUATAN BERBASIS MULTIMEDIA
  2. PENGGUNAAN METODE KECERDASAN BUATAN RUNUT MAJU DALAM MEMECAHKAN PERMASALAHAN GAME LABIRIN
  3. Implementasi Logika Fuzzy pada Sistem Kecerdasan Buatan
  4. PEMODELAN KECERDASAN BUATAN UNTUK PENGENALAN CITRA ELEKTROKARDIOGRAFI (EKG)
  5. PEMBUATAN GAME KECERDASAN VERBAL-VISUAL UNTUK SISWA TK-B
  6. KECERDASAN BUATAN HYBRID UNTUK PREDIKSI CURAH HUJAN
  7. Rancangan Penerjemah Bahasa Inggris – Indonesia Menggunakan Teknik Kecerdasan Buatan
  8. PROSPEK INDUSTRI IT BERBASIS KECERDASAN BUATAN
  9. Optimasi Penempatan Kapasitor Pada Jaringan Transmisi Teling-Tomohon Menggunakan Kecerdasan Buatan
  10. SISTEM KOORDINASI DAN KECERDASAN BUATAN UNTUK STRATEGI BERTANDING PADA ROBOT SOCCER

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